Closed darshan3 closed 5 years ago
I can confirm that the delayed item destruction works if the player is killed. However, it does not work if the flag is lost for some other reason, e.g. by getting hit with the activation key 'e'. Would be great if not every event that leads to loosing the flag would need separate consideration for the delay, but if there'd be a general ItemDropped event or something alike that could be used to introduce the delay with.
Closing as an improved method has been implemented by #93!
Project Cards:
How to test:
Expected outcome: Items not collected will get destroyed. If it is flag, it will get teleported back to the base. If you collect the item, delay will be removed and it will not be destroyed.