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Terasology
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WildAnimals
Module for basic wildlife serving primarily as world ambience
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refactor: component field visibility public
#102
jdrueckert
closed
11 months ago
0
feat: delete constant
#101
Jacob-Rueckert
opened
1 year ago
0
spawn locations should be repeatable with the same seed
#100
keturn
opened
2 years ago
0
WIP! test: save and load
#99
keturn
opened
2 years ago
4
bug: Lure behavior for sheep not working
#98
skaldarnar
opened
2 years ago
2
refactor: rename checkFleeStopAction -> checkFleeContinueAction
#97
Jacob-Rueckert
closed
2 years ago
0
chore: move MawGooey tooltip icon to Gooey module
#96
jdrueckert
closed
2 years ago
0
chore: remove no longer existing CharacterMovement fields from prefabs
#95
jdrueckert
closed
2 years ago
0
chore: FlexiblePathfinding migration follow-ups
#94
skaldarnar
closed
2 years ago
0
chore: remove reference to non-existant component
#93
jdrueckert
closed
2 years ago
0
refactor: Adjust for Behaviors#88
#92
skaldarnar
closed
2 years ago
0
chore: remove unused dependency on Pathfinding
#91
skaldarnar
closed
2 years ago
0
feat: migrate changes to support skinned mesh
#90
pollend
opened
2 years ago
0
fix: add missing FleeComponent properties
#89
casals
closed
2 years ago
0
feature(PathFinding-Behaviour): extract Pathfinding's Behaviors to `PathfindingBehavior` module
#88
DarkWeird
closed
2 years ago
1
feat(gestaltv7-eventsystem): Migration Event and @ReceiveEvent to gestalt's
#87
DarkWeird
closed
2 years ago
0
feat: add luring behavior
#86
meetcshah19
closed
3 years ago
1
fix: play animal damage sounds for all clients
#85
skaldarnar
closed
3 years ago
1
fix(ecs-gestalt): Migrate Components to gestalt's Components.
#84
DarkWeird
closed
3 years ago
0
feat: add sheared sheep assets
#83
meetcshah19
closed
3 years ago
0
WIP : add animal spawn event
#82
meetcshah19
closed
3 years ago
0
chore: add BaseRegenComponent
#81
jdrueckert
closed
3 years ago
0
chore: migrate off engine path
#80
pollend
closed
3 years ago
0
chore: migrate off engine path
#79
pollend
closed
3 years ago
0
chore: migrate health off of engine
#78
pollend
closed
3 years ago
0
feat(JOML): migrate OnChunkGenerated
#77
pollend
closed
3 years ago
0
feat(JOML): migrate WildAnimalsGrowthSystem
#76
pollend
closed
3 years ago
0
Fix typo in run behavior
#75
4Denthusiast
closed
3 years ago
0
feat(JOML): migrate locationcomponent for WildAnimalsGrowthSystem
#74
pollend
closed
3 years ago
0
chore: align deer size with sheep
#73
jdrueckert
closed
3 years ago
0
feat(spawning): generalize to spawn flock animal
#72
jdrueckert
closed
3 years ago
0
fix: sheep damage sound delay
#71
jdrueckert
closed
3 years ago
0
feat: add damage sounds for deer and sheep
#70
jdrueckert
closed
3 years ago
0
fix: model orientation
#69
jdrueckert
closed
4 years ago
0
feat: add sheep assets
#68
jdrueckert
closed
4 years ago
0
feat: replace animals with Quaternion's cute monsters
#67
jdrueckert
closed
4 years ago
0
fix: add mawgooey icon to atlas
#66
jdrueckert
closed
4 years ago
0
fix: model sizes and offsets
#65
jdrueckert
closed
4 years ago
0
feat: merge in `WildAnimalsMadness` assets, add new icons
#64
jdrueckert
closed
4 years ago
1
feat(JOML): migrate and clone up code and update copyright
#63
pollend
closed
4 years ago
0
gestalt v7
#62
DarkWeird
closed
3 years ago
1
feat migrate nui version/1.x
#61
pollend
closed
4 years ago
1
fix: NUI extraction compability
#60
DarkWeird
closed
4 years ago
1
GLTF Support
#59
Qwertygiy
closed
4 years ago
0
Change deer spawning values for better performance
#58
AndyTechGuy
closed
4 years ago
0
feat: update icon textures
#57
skaldarnar
closed
4 years ago
0
Items for Overcoming Extreme Climatic Obstacles
#56
ktksan
closed
4 years ago
2
chore: update core (spring cleanup)
#55
jdrueckert
closed
4 years ago
0
feat: Add new animals - GCI 2019
#54
casals
closed
4 years ago
0
3 modifications added
#53
ujjman
closed
4 years ago
1
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