Any possibility to improve the scaling of world quest icons when mousing over?
Texture become very ugly due to how it is being scaled, and the text is misaligned for some reason with big UI scale
Is it possible to rework scaling to make the entire icon scale as one entity instead of what is happening now?
Ideally the icon should just blow up to a bigger scale without any transparency or weird glows going on, and text movement
Hello,
Any possibility to improve the scaling of world quest icons when mousing over? Texture become very ugly due to how it is being scaled, and the text is misaligned for some reason with big UI scale Is it possible to rework scaling to make the entire icon scale as one entity instead of what is happening now? Ideally the icon should just blow up to a bigger scale without any transparency or weird glows going on, and text movement
Example at 1080p 1.0 scale: