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Terkwood
/
forest
Draw trees using L Systems in godot and rust
MIT License
18
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2
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fix: tweak camera position, project window size
#61
Terkwood
closed
3 years ago
0
fix: add forgotten cos & sin, fiddle with density
#60
Terkwood
closed
3 years ago
0
feat: plant a large area with one type of tree
#59
Terkwood
closed
3 years ago
0
Plant trees in a large area
#58
Terkwood
closed
3 years ago
0
refactor: auto-load image cache
#57
Terkwood
closed
3 years ago
0
feat: tree stamp
#56
Terkwood
closed
3 years ago
3
refactor: create object with tree param samples
#55
Terkwood
closed
3 years ago
0
Better randomization of the 3d tree scene
#54
Terkwood
closed
3 years ago
0
feat: Add colors to TheWoods
#53
Terkwood
closed
3 years ago
1
feat: Use white stroke in lindenmayer SVG draw
#52
Terkwood
closed
3 years ago
1
gen & lindenmayer: upgrade deps
#51
Terkwood
closed
3 years ago
0
Update turtle dependency
#50
Terkwood
closed
3 years ago
0
Add color
#49
Terkwood
closed
3 years ago
0
Add image cache layer to SpatialTree.gd
#48
Terkwood
closed
3 years ago
0
Implement caching of tree creation
#47
Terkwood
closed
3 years ago
0
TheWoods: Raise the camera
#46
Terkwood
closed
3 years ago
0
Align the bottom of the trees
#45
Terkwood
closed
3 years ago
0
Adjust height in TheWoods.gd
#44
Terkwood
closed
3 years ago
0
Add 3D woods demo
#43
Terkwood
closed
3 years ago
0
Lift spatial tree params
#42
Terkwood
closed
3 years ago
0
delete somewhere.tscn
#41
Terkwood
closed
3 years ago
0
Center the image in 3D
#40
Terkwood
closed
3 years ago
1
Alter image Y dim instead of X
#39
Terkwood
closed
3 years ago
0
Fix centering of various 3D trees
#38
Terkwood
closed
3 years ago
0
Trim Somewhere.tscn
#37
Terkwood
closed
3 years ago
0
Demo: Toggle between 2D and Spatial scenes
#36
Terkwood
opened
3 years ago
0
Use scatter to make a 3D forest
#35
Terkwood
closed
3 years ago
1
Version sanity: Break up crates
#34
Terkwood
closed
3 years ago
1
Draw procgen trees in 3D
#33
Terkwood
closed
3 years ago
1
Refactor lindenmayer crate
#32
Terkwood
closed
3 years ago
0
Draw procgen trees in 3D
#31
Terkwood
closed
3 years ago
2
Tinker with 3d
#30
Terkwood
closed
3 years ago
1
Add the other simple Ch1 tree examples from ABOP
#29
Terkwood
closed
3 years ago
1
Pass stroke width & length props in godot bindings
#28
Terkwood
closed
3 years ago
0
Allow altering stroke width
#27
Terkwood
closed
3 years ago
0
trim unused crate
#26
Terkwood
closed
3 years ago
0
Parameterize tree widget
#25
Terkwood
closed
3 years ago
0
Update README.md
#24
Terkwood
closed
3 years ago
0
Update godot-rust, resvg, usvg, add tiny skia
#22
Terkwood
closed
3 years ago
1
Tinker with image.set_pixel
#21
Terkwood
closed
3 years ago
1
Investigate plugin
#20
Terkwood
opened
4 years ago
0
Try SurfaceTool / meshes
#19
Terkwood
closed
4 years ago
1
Create tree shaders
#18
Terkwood
closed
4 years ago
0
Split up crates and add simple executable
#17
Terkwood
closed
4 years ago
0
Try shaders
#16
Terkwood
closed
4 years ago
11
Split up code
#15
Terkwood
closed
4 years ago
1
Draw stochastic tree
#14
Terkwood
opened
4 years ago
1
Don't use hard-coded width and length
#13
Terkwood
closed
3 years ago
0
Allow saving to file
#12
Terkwood
closed
3 years ago
0
Draw generated PNG as sprite
#11
Terkwood
closed
4 years ago
2
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