ModdingTipOfTheDay This has to do with the exploits I fixed yesterday. When handling a packet on the server (a packet sent from the client) always first check if the block is loaded (world.isBlockLoaded()) BEFORE doing getTileEntity or getBlockState for a position in the packet
ModdingTipOfTheDay This has to do with the exploits I fixed yesterday. When handling a packet on the server (a packet sent from the client) always first check if the block is loaded (world.isBlockLoaded()) BEFORE doing getTileEntity or getBlockState for a position in the packet
https://twitter.com/McJty/status/1298173404735037442