TerraFirmaCraft-The-Final-Frontier / RoughlyEnoughIDs

Fork of JustEnoughIDs. Minecraft 1.13+ chunk format in 1.12.2, removing the block, item, & biome ID limits.
https://www.curseforge.com/minecraft/mc-mods/reid
MIT License
10 stars 11 forks source link

Lost Cities' custom palette compat #28

Open ChromaPIE opened 9 months ago

ChromaPIE commented 9 months ago

This issue here: https://github.com/McJtyMods/LostCities/issues/308 should be enough to explain everything, despite that he uses NEID this issue is still a thing for REID

I don't use the Chisel palette but replaced some building blocks with the ones from other mods, and it corrupts world generation in the same way: some blocks in the building simply wont generate, while some got replaced by a random kind of block from a random mod that's no where to be found in the palette file that I modified.

I think the problem has to do with going over the block id limit though. Not sure there is anything that I can do to fix this. At least I don't know how

I'm actually using this fork of LC. I don't know if it's technically possible to get it fixed on either side. please let me know.