I encountered a game crash. Looks like Payload is over the limit. Can reid fix it?
[23:16:02] [Netty Local Client IO #0/ERROR]: NetworkDispatcher exception java.lang.IllegalArgumentException: Payload may not be larger than 32767 bytes at net.minecraft.network.play.client.CPacketCustomPayload.<init>(CPacketCustomPayload.java:28) ~[lh.class:?] at net.minecraftforge.fml.common.network.internal.FMLProxyPacket.toC17Packet(FMLProxyPacket.java:142) ~[FMLProxyPacket.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.write(NetworkDispatcher.java:533) ~[NetworkDispatcher.class:?] at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:738) ~[AbstractChannelHandlerContext.class:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeWriteAndFlush(AbstractChannelHandlerContext.java:801) ~[AbstractChannelHandlerContext.class:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:814) ~[AbstractChannelHandlerContext.class:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:794) ~[AbstractChannelHandlerContext.class:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:831) ~[AbstractChannelHandlerContext.class:4.1.9.Final] at io.netty.channel.DefaultChannelPipeline.writeAndFlush(DefaultChannelPipeline.java:1032) ~[DefaultChannelPipeline.class:4.1.9.Final] at io.netty.channel.AbstractChannel.writeAndFlush(AbstractChannel.java:296) ~[AbstractChannel.class:4.1.9.Final] at net.minecraft.network.NetworkManager$4.run(NetworkManager.java:245) [gw$4.class:?] at io.netty.channel.DefaultEventLoop.run(DefaultEventLoop.java:54) [DefaultEventLoop.class:4.1.9.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [SingleThreadEventExecutor$5.class:4.1.9.Final] at java.lang.Thread.run(Unknown Source) [?:1.8.0_411]
I encountered a game crash. Looks like Payload is over the limit. Can reid fix it?
[23:16:02] [Netty Local Client IO #0/ERROR]: NetworkDispatcher exception java.lang.IllegalArgumentException: Payload may not be larger than 32767 bytes at net.minecraft.network.play.client.CPacketCustomPayload.<init>(CPacketCustomPayload.java:28) ~[lh.class:?] at net.minecraftforge.fml.common.network.internal.FMLProxyPacket.toC17Packet(FMLProxyPacket.java:142) ~[FMLProxyPacket.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.write(NetworkDispatcher.java:533) ~[NetworkDispatcher.class:?] at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:738) ~[AbstractChannelHandlerContext.class:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeWriteAndFlush(AbstractChannelHandlerContext.java:801) ~[AbstractChannelHandlerContext.class:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:814) ~[AbstractChannelHandlerContext.class:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:794) ~[AbstractChannelHandlerContext.class:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:831) ~[AbstractChannelHandlerContext.class:4.1.9.Final] at io.netty.channel.DefaultChannelPipeline.writeAndFlush(DefaultChannelPipeline.java:1032) ~[DefaultChannelPipeline.class:4.1.9.Final] at io.netty.channel.AbstractChannel.writeAndFlush(AbstractChannel.java:296) ~[AbstractChannel.class:4.1.9.Final] at net.minecraft.network.NetworkManager$4.run(NetworkManager.java:245) [gw$4.class:?] at io.netty.channel.DefaultEventLoop.run(DefaultEventLoop.java:54) [DefaultEventLoop.class:4.1.9.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [SingleThreadEventExecutor$5.class:4.1.9.Final] at java.lang.Thread.run(Unknown Source) [?:1.8.0_411]