Closed antlersss closed 3 weeks ago
AutoTerraFirmaCraft had a recipe for this, where a deployer holding a knife would do the scraping, if the modpack authors need any inspiration!
I made some recipes:
event.recipes.gtceu.cutter('tfg:unrefined_paper')
.itemInputs('tfc:unrefined_paper')
.itemOutputs('minecraft:paper')
.duration(100)
.EUt(16)
event.recipes.gtceu.cutter('tfg:small_scraped_hide')
.itemInputs('tfc:small_soaked_hide')
.itemOutputs('tfc:small_scraped_hide')
.duration(100)
.EUt(16)
event.recipes.gtceu.cutter('tfg:medium_scraped_hide')
.itemInputs('tfc:medium_soaked_hide')
.itemOutputs('tfc:medium_scraped_hide')
.duration(100)
.EUt(16)
event.recipes.gtceu.cutter('tfg:large_scraped_hide')
.itemInputs('tfc:large_soaked_hide')
.itemOutputs('tfc:large_scraped_hide')
.duration(100)
.EUt(16)
Version modpack Used
0.7.12
Related Problem
There is no way to automate leather production. Create deployers cannot place soaked hides on logs, nor can they scrape hides already placed on logs. Additionally, the removal of scraped hide from logs would be very difficult to automate, with the two deployers needed to place and scrape hides already present.
Your Solution
There are two possible solutions to this:
Additional Information
No response