Closed ricksouth closed 1 year ago
For reference: https://github.com/ricksouth/serilum-mc-mods/issues/559
Hi. TerraForged uses the same event to make sure you spawn on land or at the centre of a continent. It won't be that forge isn't firing the event but that TerraForged's handler is just running before yours.
Check out the docs on "event priorities" (https://docs.minecraftforge.net/en/1.14.x/events/intro/#priority). TerraForged is on the default NORMAL
priority so anything higher will get to run first. Hope that helps
Edit: or alternatively it looks like you can set the receiveCanceled
flag on your SubscribeEvent
annotation
Thank you!
Works like a charm, appreciate it!
Nice! :]
Hi,
I'm currently attempting to make my mod compatible with TerraForged, which sets a new spawn point in the world. I've added multiple debug lines, and the event in forge I'm using (WorldEvent.CreateSpawnPosition) doesn't seem to fire when the custom world type is set.
If firing the event is not possible, or if there's another way to add compatibility, please let me know.
The code and event I'm currently using: https://github.com/ricksouth/serilum-mc-mods/blob/master/sources/Village%20Spawn%20Point/src/main/java/com/natamus/villagespawnpoint/events/VillageSpawnEvent.java
The code is for 1.19, but aside from the renaming of the event (LevelEvent.CreateSpawnPosition) it's pretty much the same as 1.16. Appreciate the help.
Kind regards, Rick