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Issue with Pixelmon and TerraForged using /locate #205

Open Decent60 opened 1 year ago

Decent60 commented 1 year ago

Description

When using Pixelmon and TerraForged with BiomeOPlenty or Oh The Biomes You Will Go, locating structures with /locate does not always give you the proper coordinates/teleportation. 9/10 chance you're teleporting to the wrong location with BiomesOPlenty and 3/5 of the time with BYG. Minecraft structures work 100% of the time (including a jungle pyramid found in the middle of the ocean). It can be off by as little as 120 blocks or 300 blocks.

Steps to Reproduce

  1. Install TerraForged and BiomesOPlenty mods
  2. Create a new world and use "level-type=terraforged"
  3. Load up and do /locate pixelmon:badlands_den and /locate pixelmon:spear_pillar
  4. Notice that you're not near any of them and have to search for them.

Mods Involved

[x] Pixelmon 1.16.5-9.1.3-universal [x] TerraForged 0.2.16 [x] BiomesOPlenty 1.16.5-13.1.0.477-universal

Reported on both Pixelmon Bug Tracker and here. https://pixelmonmod.com/tracker.php?p=2&t=20268