TerraMap Windows is an interactive Terraria v1.4 world map viewer that loads quickly and lets you pan, zoom, find blocks, ores, items in chests, dungeons, NPCs, etc.
The application attempts to load my world map but it fails as it says it cannot find players. Below is the exception message that it gives:
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Ghost-Hackers\Documents\My Games\Terraria\Players'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator`1.CommonInit()
at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
at System.IO.DirectoryInfo.InternalGetDirectories(String searchPattern, SearchOption searchOption)
at TerraMap.Data.World.GetPlayerMapFiles() in C:\Users\Jason\source\terramap\windows\Data\World.cs:line 1944
at TerraMap.MainWindow.LoadMapFiles() in C:\Users\Jason\source\terramap\windows\TerraMap\MainWindow.xaml.cs:line 210
at TerraMap.MainWindow.<Open>d__24.MoveNext() in C:\Users\Jason\source\terramap\windows\TerraMap\MainWindow.xaml.cs:line 320
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at TerraMap.MainWindow.<Open>d__23.MoveNext() in C:\Users\Jason\source\terramap\windows\TerraMap\MainWindow.xaml.cs:line 275
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at TerraMap.MainWindow.<OnSelectedWorldFileChanged>d__61.MoveNext() in C:\Users\Jason\source\terramap\windows\TerraMap\MainWindow.xaml.cs:line 1266
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
The application attempts to load my world map but it fails as it says it cannot find players. Below is the exception message that it gives: