This mod is already truly amazing and i can't wait to see what you guys make of it in the future but i have a couple suggestion regarding the grappling hook.
Adding a small cooldown (maybe around 1 sec?) to reuse the grappling hook because right now you can just face a wall and spam right click to reach the top very easily.
Adding the ability to right click to detach the grappling hook from the wall. If you miss your target when you use it you can very easily fall just when you reach the wall take fall damage and redo all that. At least the ability to right click to detach from the wall gives you time to analyse the situation but does not guarantee that you will make it out witch is pretty interesting i think. the only issue would be to get on top of the block while you are attached to the side and i don't really know how to palliate to this issue.
Finally, since the grappling hook is fairly easy to craft even in very early game, adding a more expensive tier or upgrade to the grappling hook, allowing you to control when you go up and down the rope would allow greater maneuverability.
edit : if a reel in/out option is added you would lose the ability to be "launched" by the grappling hook. Well, what if when the hook is... well... hooked; you could use the sneak button to go down, sprint to go up and the jump button for the speedy launch ?
This mod is already truly amazing and i can't wait to see what you guys make of it in the future but i have a couple suggestion regarding the grappling hook.
Adding a small cooldown (maybe around 1 sec?) to reuse the grappling hook because right now you can just face a wall and spam right click to reach the top very easily.
Adding the ability to right click to detach the grappling hook from the wall. If you miss your target when you use it you can very easily fall just when you reach the wall take fall damage and redo all that. At least the ability to right click to detach from the wall gives you time to analyse the situation but does not guarantee that you will make it out witch is pretty interesting i think. the only issue would be to get on top of the block while you are attached to the side and i don't really know how to palliate to this issue.
Finally, since the grappling hook is fairly easy to craft even in very early game, adding a more expensive tier or upgrade to the grappling hook, allowing you to control when you go up and down the rope would allow greater maneuverability.
edit : if a reel in/out option is added you would lose the ability to be "launched" by the grappling hook. Well, what if when the hook is... well... hooked; you could use the sneak button to go down, sprint to go up and the jump button for the speedy launch ?