Open MistereMoth opened 1 month ago
Inventory lag was fixed a while ago.
Crafting grid was already added.
Autofire works on some weapons, which have autofire in Terraria itself.
Minimap...for now use VoxelMap.
Spawns have been severely reduced to feel more terraria-like, even in 3D space.
Cave enemies aren't in the latest public release, however if you are tracking the spoilers we post on Discord, YouTube, Twitter, Telegram & Bluesky, you can see that there are quite a lot of new enemies getting added into the next major release.
Things that I did not address here are yet to be tackled.
very weird... maybe terrariacraft from the modpack isn't on the latest version, i'm gonna check out
also something else i noticed is that for some reason lead axe was slower than the copper one (first took aprox 18 axe swings while later 12) but i'm gonna check again once and if i can update the modpack
The latest public version hasn't been updated for a while, that's not the problem. Things are coming to next public build!
the Inventory lag / chest Inventory lag is still there for me to so cant be patched
Please check release dates before reporting the issue hasn't been fixed.
The project has all the right to be flawed as it's a passionate non-profit project that does the impossible of turning minecraft into 3d terraria, and so far it's been doing a phenomenal job, but it's still important to report the flaws with the game that either make the gameplay experience more difficult and frustrating.
Whenever i open the inventory, the game gets unbelievably laggy. I'm playing on the official terrariacraft on my computer with about 16GB of RAM. It's quite inconsistent when it lags to keep track of, but seems to be in conjunction with other things that cause heavy RAM consume such as having a browser opening or being near a light source.-Lack of some main features from the base terraria game, making the gameplay unecessarily slower and frustrating, i understand that these features might still get added, but considering how integral they are to the base game and make the experience better, it's weird how they're yet to be implemented:
-Perhaps the hitbox of swing melee weapons such as swords should be wider horizontally. The hitbox seems to be the same as in terraria, with it going in a vertical arc from the player's head to front, but in 3d it seems to barely have any depth extension to the hitbox, making it really hard to protect myself from THE THOUSANDS OF DEMON EYES THAT SPAWN EVERYTIME AT NIGHT.
-As the previous issue mentioned, the enemy spawn rate is way too high! Probably as the game seemingly ports everything almost exactly how they are from the base terraria game, and try to adapt them to 3d. The enemy spawn rate is a clear example of something that can't just remain completely faithful to the original game. If the spawn rate is the same while the game has a whole 3rd dimension, this means that the spawnrate would essentially get SQUARED (multiplied by itself). This isn't much of a problem as it's much easier to dodge most enemies with a whole new dimension, except for enemies like demon eyes, which can be very hard to dodge in early game without many movement options, and it just gets even worse with a swarm of them (which you'll very likely get through the whole night), and as I already stated, melee weapons aren't so effective to deal with them.
-On the other side of the spectrum when i went to the caves no enemies spawned at all (i'm playing on master btw).
Those are the issues i got with the mod so far, as I play more I might find more issues that really sour my experience to report (hopefully I won't). Best wishes for all of Ukraine
edit: i really gotta learn to use this site