Open AllyTally opened 1 year ago
This has conflicts.
Since I can't test this due to conflicts, may I ask what happens if you spawn an invalid entry with createentity
?
may I ask what happens if you spawn an invalid entry with
createentity
?
It spawns the default entity, being the entity which takes player input, does not have a speed cap, uses tile 0, is cyan, etc. Commonly known as a "glitchy Viridian".
So I don't think this was known before, but if you createentity
100, that invalid entity is still treated as a teleporter by entityclass::getteleporter
, and can, for example, fling Viridian out of it with teleporter gamestates.
I don't think any custom levels use this, though.
Changes:
In an effort to remove magic numbers, I've given every entity type a name. Hopefully I didn't miss anywhere.
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file and the "GitHub Friends" section of the credits for all of said releases, but will NOT be compensated for these changes