I just discovered this: whereas 2.3 and older versions make gravity and warp lines - when placed in the editor - stick out one tile offscreen, the latest version stops the lines at the room border.
In this situation, all the gravity lines should be 4 tiles long:
This change restores the old behavior, and it's a simple fix: the refactored code was written to let tiles outside the room block gravity/warp lines. Instead of all offscreen tiles blocking lines, now there's a 1-tile padding around the room that will let them through.
Legal Stuff:
By submitting this pull request, I confirm that...
[x] My changes may be used in a future commercial release of VVVVVV
[x] I will be credited in a CONTRIBUTORS file and the "GitHub Friends"
section of the credits for all of said releases, but will NOT be compensated
for these changes
Changes:
I just discovered this: whereas 2.3 and older versions make gravity and warp lines - when placed in the editor - stick out one tile offscreen, the latest version stops the lines at the room border.
In this situation, all the gravity lines should be 4 tiles long:
This change restores the old behavior, and it's a simple fix: the refactored code was written to let tiles outside the room block gravity/warp lines. Instead of all offscreen tiles blocking lines, now there's a 1-tile padding around the room that will let them through.
Legal Stuff:
By submitting this pull request, I confirm that...
CONTRIBUTORS
file and the "GitHub Friends" section of the credits for all of said releases, but will NOT be compensated for these changes