The TAB key is bound to both toggling the roomname translation in the roomname translator and pausing gameplay in the level debugger, and it's possible to have both the debugger and translator active at the same time. Attempting to use TAB when both keybinds are active results in confusing behavior.
One of them ought to be rebound or take priority over the other.
The TAB key is bound to both toggling the roomname translation in the roomname translator and pausing gameplay in the level debugger, and it's possible to have both the debugger and translator active at the same time. Attempting to use TAB when both keybinds are active results in confusing behavior.
One of them ought to be rebound or take priority over the other.