It's kind of a bummer that L/R don't actually do anything... we should add ZL/ZR support at some point, my fault for not handling the trigger axes properly.
Also note that GameCube binds X to 'back' rather than B, this will be fixed by SDL_ActionSet for 2.5.
CC @Fussmatte @Daaaav, in case I got the font data wrong!
It's kind of a bummer that L/R don't actually do anything... we should add ZL/ZR support at some point, my fault for not handling the trigger axes properly.
Also note that GameCube binds X to 'back' rather than B, this will be fixed by SDL_ActionSet for 2.5.
CC @Fussmatte @Daaaav, in case I got the font data wrong!
Fixes #1116