So! There was a lot of discussion about whether or not this change was a good idea on the discord, which is very fair - it does change the look of the game pretty noticeably, and it breaks the C64 8x8 grid. I found myself going back and forth on it a little bit - so I figured the best thing to do was just to try it, and make it a bit less hypothetical. I'll distribute a compiled version on the discord for easy testing.
Now that I've done it, I really like it! I actually find it quite jarring to go back to the zero gap textboxes in custom levels:
What do you think?
Legal Stuff:
By submitting this pull request, I confirm that...
[x] My changes may be used in a future commercial release of VVVVVV
[x] I will be credited in a CONTRIBUTORS file and the "GitHub Friends"
section of the credits for all of said releases, but will NOT be compensated
for these changes
Changes:
This change adds a one pixel gap between each line in textboxes, though only in the main game for now. It addresses this issue: https://github.com/TerryCavanagh/VVVVVV/issues/1051
A few screenshots of how it looks:
So! There was a lot of discussion about whether or not this change was a good idea on the discord, which is very fair - it does change the look of the game pretty noticeably, and it breaks the C64 8x8 grid. I found myself going back and forth on it a little bit - so I figured the best thing to do was just to try it, and make it a bit less hypothetical. I'll distribute a compiled version on the discord for easy testing.
Now that I've done it, I really like it! I actually find it quite jarring to go back to the zero gap textboxes in custom levels:
What do you think?
Legal Stuff:
By submitting this pull request, I confirm that...
CONTRIBUTORS
file and the "GitHub Friends" section of the credits for all of said releases, but will NOT be compensated for these changes