TerryCavanagh / VVVVVV

The source code to VVVVVV! http://thelettervsixtim.es/
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Refactor colors in internal commands #823

Closed AllyTally closed 3 years ago

AllyTally commented 3 years ago

Changes:

Originally this started as a "deduplicate a bunch of duplicated code in script commands" PR, but as I was working on that, I discovered there's a lot more that needs to be done than just deduplication. Anything which needs a crewmate entity now calls getcrewmanfromname(name), and anything which just needs the crewmate's color calls getcolorfromname(name). This was done to make sure that everything works consistently and no copy/pasting is required. Next is the fallback; instead of giving up and doing various things when it can't find a specific color, it now attempts to treat the color name as an ID, and if it can't then it returns -1, where each individual command handles that return value. This means we can keep around AEM -- a bug used in custom levels -- by not doing anything with the return value if it's -1.

Also, for some reason, there were two crewcolour functions, so I stripped out the one in entityclass and left (and modified) the one in the graphics class, since the graphics class also has the crewcolourreal function.

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