With SDL_mixer, if you replaced a sound effect, it'd play as long as the audio format was supported, even though the filename clearly ended in .wav, like cry.wav. Level creators used this quirk to have OGG sound effects instead to save space. However, with the move to FAudio, this is no longer the case, with non-WAV sounds simply not playing instead.
With SDL_mixer, if you replaced a sound effect, it'd play as long as the audio format was supported, even though the filename clearly ended in
.wav
, likecry.wav
. Level creators used this quirk to have OGG sound effects instead to save space. However, with the move to FAudio, this is no longer the case, with non-WAV sounds simply not playing instead.