Closed cjfp closed 1 year ago
Interact is E only if you have it enabled in options (options -> gameplay -> speedrun options -> interact button). Otherwise, Enter is used. And yes, the table looks complete.
By the way, input rebinding is planned for 2.4 so you won't need to use a third-party program like JoyToKey.
Ok, I missed that your gamepad wasn't compatible. Maybe you could drop a gamecontrollerdb.txt next to the game executable? I see a lot of SNES and Switch controllers in there, that's probably better than using JoyToKey.
Thanks for checking and filling in re: Interact.
I tried your suggestion to use gamecontrollerdb.txt but it doesn't work for me. JoyToKey 5.2.1 is really pretty good once it's set up. I have it set now to switch to the VVVVVV bindings when the game launches. I have to do this for a lot of games, but I'm willing to tolerate it given how much I like the controller. There is an XInput wrapper that someone wrote but it introduces other problems, like switching the buttons around.
Anyway, I'm happy!
My gamepad isn't compatible (it's a Switch SNES controller), so I'm trying to create a mapping with JoyToKey. My questions are:
1) What is the keyboard binding for Interact?
2) Is the following table otherwise correct and complete?
Thanks!