There existed a bug in the game where it checked the wrong channel to see if a pixel can hurt the player. It checked red instead of alpha. This is used in some levels, and still works in 2.3, but is broken currently -- the player now gets hurt from enemies like this.
There existed a bug in the game where it checked the wrong channel to see if a pixel can hurt the player. It checked red instead of alpha. This is used in some levels, and still works in 2.3, but is broken currently -- the player now gets hurt from enemies like this.