Open TheMysticSword opened 4 years ago
What the behavior should be in this case seems a bit ambiguous to me - should it increase the turns until each jinx activates as expected by a negative value, or should it do what boostcountdowns does (with Sneeze+) and activate all jinxes instantly if passed with -1?
I'd suggest making boostcountdowns(-1);
increase countdowns by 1, and replacing the instant countdown reduce with boostcountdowns(ALL);
. Then this could be applied to Jinx countdowns too.
You would expect
boostjinxcountdowns(self| -1);
to get all your Jinxes to count up, but that doesn't happen.