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TerryCavanagh
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diceydungeons.com
Dicey Dungeons
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Various issues with status effect and equipment edge cases
#2014
Open
TerryCavanagh
opened
4 years ago
TerryCavanagh
commented
4 years ago
[ ] Taking damage from Poison and burning dice also makes you take damage from your Thorns (
https://github.com/TerryCavanagh/diceydungeons.com/issues/1455
,
https://github.com/TerryCavanagh/diceydungeons.com/issues/1797
)
[ ] The game's weird implementation of Enemy blind means that Keymaster can use a single dice to unlock several keyblades (
https://github.com/TerryCavanagh/diceydungeons.com/issues/1512
,
https://github.com/TerryCavanagh/diceydungeons.com/issues/1596
)
[ ] Dice status effects can be a little weird when you gain more dice on your turn with e.g. lockpick or cauldron (
https://github.com/TerryCavanagh/diceydungeons.com/issues/1784
)
[x] Mood Change should destroy other weather effects (
https://github.com/TerryCavanagh/diceydungeons.com/issues/1447
)
[ ] You can use multislot equipment to completely disable Lock?ed dice (
https://github.com/TerryCavanagh/diceydungeons.com/issues/1956
)
[ ] Counter X status effects are a little buggy: they don't really work in some important cases like e.g. freezing a dice and countering 1s (
https://github.com/TerryCavanagh/diceydungeons.com/issues/1800
,
https://github.com/TerryCavanagh/diceydungeons.com/issues/1905
,
https://github.com/TerryCavanagh/diceydungeons.com/issues/1906
,
https://github.com/TerryCavanagh/diceydungeons.com/issues/1954
)
[x] Enemies with multiple countdowns only really consider their first countdown item, which can cause a couple of weird issues, some of which are fairly gamebreaking (
https://github.com/TerryCavanagh/diceydungeons.com/issues/1755
)
Matz-42
commented
4 years ago
Mind taking a look at #1654 as a potential fix for #1755 ?