[Issue]
If a player dies, then quickly returns to the level select and starts a level, the music and pulsing will stop for that run.
[Reproducibility]
100% - Tested on Windows PC and Steam Deck
[Steps to Reproduce]
This must be done before the music fadeout ends.
1: Die by either hitting a wall or aborting the current run with Esc.
2: Return to the level select with Esc.
3: Start a level with Enter.
4: Observe that music and pulsing has stopped.
This also works with controller - replace Enter with A and Esc with B.
[Issue] If a player dies, then quickly returns to the level select and starts a level, the music and pulsing will stop for that run.
[Reproducibility] 100% - Tested on Windows PC and Steam Deck
[Steps to Reproduce] This must be done before the music fadeout ends. 1: Die by either hitting a wall or aborting the current run with Esc. 2: Return to the level select with Esc. 3: Start a level with Enter. 4: Observe that music and pulsing has stopped. This also works with controller - replace Enter with A and Esc with B.
[Video] https://user-images.githubusercontent.com/64173559/195469222-04584552-7608-49e6-a3e0-ac9fbe456fa3.mp4