TerryCavanagh / super-hexagon-neo-issues

A repo for tracking issues related to the Super Hexagon Neo branch
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All audio jittery after Neo update #6

Closed TheMagicJesus closed 2 years ago

TheMagicJesus commented 2 years ago

Probably a result of my usage of a virtual audio cable. Have encountered this issue in the past

flibitijibibo commented 2 years ago

If disabling VAC fixes it I would try and report an issue to them, but if not I would file an SDL issue if at all possible:

https://github.com/libsdl-org/SDL

Bonus points if you're able to compile the audio test...

https://github.com/libsdl-org/SDL/tree/main/VisualC

... but a full description of the setup should be enough for the SDL Windows maintainers to reproduce.

flibitijibibo commented 2 years ago

Wrote in a super quick patch to allow overriding the Windows audio backend. So, you can now set as a launch argument...

-audiodriver directsound

And it should use the older method of sending audio to the sound card. Hopefully this will work around it but I would definitely still file the other bugs as described above.

TheMagicJesus commented 2 years ago

Damn that was quick.Thanks! Disabling Voicemeeter/Virtual Audio Cable doesn't seem to fix the audio issue. Might be a Windows 7 issue? Launch argument works like a charm while virtual audio cable is enabled

TheMagicJesus commented 2 years ago

Wargroove ,another game I've had this issue with, also uses SDL so I will certainly be submitting an issue on their repo as suggested