Closed TheMagicJesus closed 2 years ago
If disabling VAC fixes it I would try and report an issue to them, but if not I would file an SDL issue if at all possible:
https://github.com/libsdl-org/SDL
Bonus points if you're able to compile the audio test...
https://github.com/libsdl-org/SDL/tree/main/VisualC
... but a full description of the setup should be enough for the SDL Windows maintainers to reproduce.
Wrote in a super quick patch to allow overriding the Windows audio backend. So, you can now set as a launch argument...
-audiodriver directsound
And it should use the older method of sending audio to the sound card. Hopefully this will work around it but I would definitely still file the other bugs as described above.
Damn that was quick.Thanks! Disabling Voicemeeter/Virtual Audio Cable doesn't seem to fix the audio issue. Might be a Windows 7 issue? Launch argument works like a charm while virtual audio cable is enabled
Wargroove ,another game I've had this issue with, also uses SDL so I will certainly be submitting an issue on their repo as suggested
Probably a result of my usage of a virtual audio cable. Have encountered this issue in the past