In order for the community to start developing plugins or logic based on the FSML.org SDK, we need to implement a process for packaging and publishing of the FSML SDK code.
The plan is to publish the code both as a deno package and as a node package:
In order for the community to start developing plugins or logic based on the FSML.org SDK, we need to implement a process for packaging and publishing of the FSML SDK code.
The plan is to publish the code both as a deno package and as a node package: