I'm not sure if it's possible but is there a way you can make Combatready work with the Savage Worlds Game System? The issue is, unlike in DnD, at the start of every combat round new initiative rolls are made in Savage Worlds and Combatready seems to automatically select the first token that was listed in the previous round as opposed to the new rounds token order. Obviously, knowing who the next actor will be in the next round is impossible, but if there was a way to mark the current players turn after each rounds roll, that would be great.
Original Issue #26 by HeplMeh