Teshynil / combatready

Combat ready indicator to remind players of their turn, as well as time taken.
GNU General Public License v3.0
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Cannot access 'gsap' before initialization #20

Closed CaosFR closed 1 year ago

CaosFR commented 1 year ago

Hi,

Thanks for your work. I have this problem on combatready when I launch my world :

Uncaught (in promise) ReferenceError: Cannot access 'gsap' before initialization
[Detected 1 package: combatready]
    at NativeAnimation.cleanAnimations (animations.js:266:21)
    at CombatReady.toggleCheck (combatReady.js:346:30)
    at combatready.js:76:17
    at Hooks._call (foundry.js:294:14)
    at Hooks.callAll (foundry.js:253:12)
    at Game.setupGame (foundry.js:5567:11)
    at async Game._initializeGameView (foundry.js:6514:5)
    at async Game.initialize (foundry.js:5431:5)

On combat some people have combat ready on and other is off. It's random. I'm on the last version of foundry v9 and dnd5e. My game is in french.

Teshynil commented 1 year ago

Hi @CaosFR, where are you running foundry? hosting, vps, local? also if you are running with a custom domain it is running at the root of the custom domain or else example: myfoundryvttgame.com/game or myfoundryvttgame.com/somethingelse/game also which version of combat ready are you running

CaosFR commented 1 year ago

Thanks for your very quick reply. It's a local hosting. I have a local domain like https://xxx.yyyyy.zz/game .

Combat Ready : 4.2.0

My problem is very random, it's just a warning, dont worry about that.

Teshynil commented 1 year ago

What modules are active?

Teshynil commented 1 year ago

Also i'm available in discord Teshynil#0001

CaosFR commented 1 year ago

Active Modules:

Active Token Effects v; Ambient Doors v; Autocomplete Inline Properties v; Autocomplete Whisper v; Automated Animations v; Automated Evocations - Companion Manager Variant v; Auto-Rotate v; Babele v; Bar Brawl v; Cleaner sheet title bar v; CodeMirror vfvtt5; Combat Ready! v; Combat Utility Belt v; Compendium Folders v; Custom CSS v; Day Night Cycle v; DF Chat Enhancements v; DFreds Droppables v; DFreds Effects Panel v; DFreds Pocket Change v; Dice So Nice! v; Drag Ruler v; Dynamic effects using Active Effects v; Easy Target v; Enhanced Terrain Layer v; Forien's Quest Log v; fr-FR - DND5 System v; FR - Traduction du core v; FXMaster v; GM Notes v; GM Screen v; Health Estimate v; Hey, listen! - Chat Notifications v; Hey, Wait! v; Illandril's Chat Enhancements v; Illandril's Hotbar Uses v; Jack Kerouac's Animated Spell Effects v; JB2A - Jules and Ben's Animated Assets - Free Content v; Jinker's Animated Art Pack v; Keyboard Layout v; Lazy Money v; Let's Trade 5e v; lib - Color Settings v; Library: Chat Commands v; libWrapper v.0; LiveKit AVClient v; LootsheetNPC5e v; Midi QOL v; Minimal UI v; Module Sets - Dual Track GMing, baby v; Mon Compendium Partage v; Monk's Hotbar Expansion v; Monk's Scene Navigation v; Monk's TokenBar v; Multiattack 5e v; Perfect Vision v; Permission Viewer v; Pin Cushion v; Pings v; Polyglot v; PopOut! v; Popout Resizer v; Rarity Colors v; Rest Recovery for 5E v; Sequencer v; Settings Extender v; Simple Calendar v; Simple Dice Roller v; socketlib v; Stream View v; Terrain Ruler v; Tidy5e Sheet v; Tidy UI - Game Settings v; Times Up v; Token Action HUD v; Token Info Icons v; Token Magic FX v; Token Magic FX - Automatic Wounds v; Torch v; Warp Gate v; Weather Control v; Whisper Box v; Wild Magic Surge 5e v;

Inactive Modules:

Advanced Macros v; Changelogs & Conflicts v; Compendium Browser v; DF Architect v; DF Curvy Walls v; DFreds Convenient Effects v; DF Settings Clarity v; Find the culprit v; Forien's Copy Environment v; libCaptions v; Library: DF Module Buttons v; Maestro v; Midi SRD v; Module Compatibility Checker v; Plantes _5_30PO v; Plutonium v; Universal Battlemap Importer v;

CaosFR commented 1 year ago

Thanks for your help. English is not my natale langage so I prefer to stay on github. Maybe this post will help other peoples.

Of course I have try to disable all other module, it's working. But with my modules it's working to or not...it's random. So I dont know which module is incompatible.

Teshynil commented 1 year ago

Don't worry, i am going to start an investigation and in a few days i will reply to you

Teshynil commented 1 year ago

Hi @CaosFR I could not replicate the error, could be possible to share the full log

CaosFR commented 1 year ago

Hi, I will check that, what log do you want ? "acces.log" from my proxy ?

Teshynil commented 1 year ago

The browser console log from a player or you when it doesn't work

CaosFR commented 1 year ago

Soon as I reproduce the error , I will post it here.

CaosFR commented 1 year ago

I'm sorry I cannot reproduce the error, for some reason all it's work now.

Teshynil commented 1 year ago

@CaosFR I will be on the lookout for this problem

CaosFR commented 1 year ago

Thank you for your great seriousness