Open amami1 opened 3 years ago
I was getting an error Google.Protobuf.InvalidProtocolBufferException: While parsing a protocol message, the input ended unexpectedly in the middle of a field. This could mean either that the input has been truncated or that an embedded message misreported its own length. at Google.Protobuf.CodedInputStream.ReadRawVarint32 (System.IO.Stream input) [0x00016] in <64d8563b06184783ae94018b5db4c201>:0 at Google.Protobuf.MessageExtensions.MergeDelimitedFrom (Google.Protobuf.IMessage message, System.IO.Stream input, System.Boolean discardUnknownFields, Google.Protobuf.ExtensionRegistry registry) [0x00018] in <64d8563b06184783ae94018b5db4c201>:0
at Google.Protobuf.MessageParser`1[T].ParseDelimitedFrom (System.IO.Stream input) [0x0001e] in <64d8563b06184783ae94018b5db4c201>:0 at LandmarkInterface.Socket.LandmarkSocket.fetchResults (System.Net.Sockets.TcpClient client) [0x0009e] in C:\Users\Downloads\UnityHandTrackingWithMediapipe-master\UnityHandTrackingWithMediapipe-master\Assets\Scipts\LandmarkInterface\Socket\LandmarkSocket.cs:174 at LandmarkInterface.Socket.LandmarkSocket.run () [0x0001e] in
C:\Users\Downloads\UnityHandTrackingWithMediapipe-master\UnityHandTrackingWithMediapipe-master\Assets\Scipts\LandmarkInterface\Socket\LandmarkSocket.cs:63
UnityEngine.Debug:LogError(Object)
LandmarkInterface.Socket.LandmarkSocket:run() (at Assets/Scipts/LandmarkInterface/Socket/LandmarkSocket.cs:70)
LandmarkInterface.Socket.LandmarkSocket:
i meet the same shuts,did you solve the problem?
Nice to meet you, thank you for the wonderful app However The android app shuts down 20 seconds after it starts Is there a workaround? Do you have a recommended device?