Closed hshreeshail closed 2 years ago
MediaPipe gives output data in the form of (x,y,z) co-ordinates (normalized and adjusted wrt origin etc). When animating a Unity avatar, does this data have to be converted to 3D rotation data (ex: Quaternion format) for the joints?
The 3d position data are being used as position targets for the IK system (animation rigging package).
MediaPipe gives output data in the form of (x,y,z) co-ordinates (normalized and adjusted wrt origin etc). When animating a Unity avatar, does this data have to be converted to 3D rotation data (ex: Quaternion format) for the joints?