TesseraktZero / UnityHandTrackingWithMediapipe

Realtime hand tracking and finger tracking in Unity using Mediapipe
Apache License 2.0
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Converting landmark data format #15

Closed hshreeshail closed 2 years ago

hshreeshail commented 2 years ago

MediaPipe gives output data in the form of (x,y,z) co-ordinates (normalized and adjusted wrt origin etc). When animating a Unity avatar, does this data have to be converted to 3D rotation data (ex: Quaternion format) for the joints?

TesseraktZero commented 2 years ago

The 3d position data are being used as position targets for the IK system (animation rigging package).