Open VioletXe opened 3 months ago
OldBird - Current CC spawns Oldbirds already active. Spawning disabled or having an option to toggle would be appreciated.
Inactive old birds are not actually old birds. It is not possible to do this.
Coilhead - Force Move option doesn't use coilhead animations, it currently just glides across the ground.
Coil heads aren't supposed to move while being observed. I don't think this can be fixed.
Masked Control - Current CC Masked rans/walks independent of player control whether they're sprinting or walking. Masked currently also autolock onto points of interest rather than following the player's directional view which can give away if the Masked is truly an enemy or a player depending on the situation.
I can have a look at this. Maybe I can do something about it.
There's actually a mod for coils that does that. Goobius' Scary_Coil_Head has a % chance to move if you're having a staring contest. It plays with the animations and everything, so I was hoping there was a way I could fake this. But if you can't then it's no biggie. Hope masked idea turns out well, I know they're complicated and fickle things >.<
Coilheads, they do/used to glide across floors whenever you went to a unreachable/kill/cheese spot. I've seen it first hand but don't have a clip.
Enemy Possession - Allow player to possess an already spawned enemy with [insert key here] while in ghost mode.
Masked Control - Current CC Masked rans/walks independent of player control whether they're sprinting or walking. Masked currently also autolock onto points of interest rather than following the player's directional view which can give away if the Masked is truly an enemy or a player depending on the situation.
OldBird - Current CC spawns Oldbirds already active. Spawning disabled or having an option to toggle would be appreciated.
Coilhead - Force Move option doesn't use coilhead animations, it currently just glides across the ground.