Test-Account666 / LethalCompany-ShipWindows

Adds glass windows to the ship so you can see what's going on outside.
GNU General Public License v3.0
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[Error : Unity Log] NullReferenceException #7

Open CoolLKKPS opened 4 months ago

CoolLKKPS commented 4 months ago

[Error : Unity Log] NullReferenceException Stack trace: UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) (at :IL_0014) ShipWindows.Compatibility.CelestialTint+<>c.b__62 (UnityEngine.SceneManagement.Scene ) (at ./Compatibility/CelestialTint.cs:39) UnityEngine.SceneManagement.SceneManager.Internal_SceneUnloaded (UnityEngine.SceneManagement.Scene scene) (at :IL_000E)

CoolLKKPS commented 4 months ago

@Test-Account666

CoolLKKPS commented 4 months ago

when u quit to main menu, or the moment the player load a save at the second time

CoolLKKPS commented 4 months ago

[Error : Unity Log] NullReferenceException Stack trace: UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) (at :IL_0014) ShipWindows.Compatibility.CelestialTint+<>c.b__61 (UnityEngine.SceneManagement.Scene , UnityEngine.SceneManagement.LoadSceneMode _) (at ./Compatibility/CelestialTint.cs:34) UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at :IL_000E)

Test-Account666 commented 4 months ago

Hmmm, I'll investigate. Thanks for the error message

CoolLKKPS commented 3 months ago

this issue still exist in latest version

Test-Account666 commented 3 months ago

I'm aware ^^

Since the error isn't game breaking, it isn't my priority though

CoolLKKPS commented 3 months ago

im a bit sus about those error log rn, idk is that really and seriously hard to fix? now there's a potential conflict, although i haven't done testing yet (just really lazy and tired rn bc v56 released in beta): conflict with lobbycontrol when loading savedata in the game, using terminal of course