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TestSubject06
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GodotSceneSafeMultiplayer
A collection of high level multiplayer nodes that handshake between the authority and remote peers to prevent sending data to peers that are not yet ready to receive data.
MIT License
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"unregister_synchronizer" method often breaks when client disconnects
#2
Gavitro
opened
2 months ago
1
Possible to move all addon contents to addons/scene_safe_multiplayer for easier integration into existing projects?
#1
NatCracken
closed
9 months ago
2