TetraspaceW / VanDNationGame

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Masses for tiles #12

Closed TetraspaceW closed 2 years ago

TetraspaceW commented 2 years ago

Give masses to tiles. It would be nice if these were physically sensible and added up to the mass of the larger tile, though the map is 2D so that might be difficult

TetraspaceW commented 2 years ago

Probably a lot of it can be done with having objects be placed more densely - a 10x10 area contains 5 stars for example, though in reality that would happen in a 10x10x10 area

TetraspaceW commented 2 years ago

I'm facing a fun issue where galaxies only have 100^4 stars but obviously they should have 100^5 stars but the extra stars won't fit because it's 2D wait hm I can get it to work by densely packing bubbles with stars then you have 1 galaxy = 100 sectors = 100^2 belts = 100^3 clouds = 100^4 bubbles = 100^5 stars and it works galaxies should eventually have more sectors because each sector is 10k ly and galaxies are like 200k ly so stars can be less dense Probably there's an analogous issue for superclusters 1 universe = 100 filament = 100^2 superclusters = 100^3 cluster = 100^4 groups = 100^5 galaxies and yep there's a shortfall because those aren't all densely packed (and I care more about galaxies having voids, that probably matters even to a type 3 civ)

Would work for stars, not for galaxies 🤔

TetraspaceW commented 2 years ago

Superseded by #23