Closed JuliusJacobsohn closed 8 years ago
Have you tried using SteamKit?
Yes. Like I said, I'm not sure which classes/methods to use as some signatures vary in a way I can't comprehend
Don't know if this will help since I don't exactly understand your question myself as I've been up and running for the past few days, But wrote a small bot via teamviewer a good while back to show him how to send https://gist.github.com/Tewki/213c952f40143e3db668
Contains a lot of shit doe since he asked multiple questions
Line #40+ was exactly what I needed, thanks a lot dude!
First of all, thanks for providing this, it already helped a great deal. However, I still can't get this to work. It sounds so simple on paper, send some request to some server and get a response :[
I don't want to appear lazy, however I must say I haven't bothered much with protobuf. I wrote several steambot implementations (jessecars C# bot as base) and never had big problems, but this is seriously bothering me.
The problem is that I don't know how to convert this (the sample code you linked):
to C#, and what's worse, I have no idea where to learn it (without learning every detail about protobuf and steamkit)
I'd be really thankful if you could add a C# example to your tutorial just to show which classes to use to send and receive requests. The SteamGameCoordinator exists in C#, but the send method has a different signature and all of this is a little too much for my 2 AM brain.
Cheers