TexTools / FFXIV_TexTools_UI

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[Bug]: DT models not responding to warp projection in substance painter #308

Open Elypha opened 1 month ago

Elypha commented 1 month ago

Expected behavior?

Hi, not sure to what extent this is a textools issue or an SE/data structure issue but today I noticed that 3D models extracted after DT update (by either TexTools or Penumbra) are not responding to texture projection function in Substance Painter.

Here are two snaps of models I got from TT in the identical way, one in EW and one in DT, but the DT model was like it was not there when I texture project to it.

2024-07-26_09-49-18_422 2024-07-26_09-50-15_230

But so far I haven't found any other issue (mainlly with blender).

Actual behavior?

the model did not respond to projection

Steps to reproduce the problem

I can upload a video if necessary since it doesn't really fit textual description

Error messages?

No response

What aspect of FFXIV TexTools were you using, and what Item were you interacting with?

the one in the screenshot is c0201e0000 and I tried both vanilla models & bibo+. it could be worth noting that the mesh files released by bibo devs for DT are working tho.

Has this has been confirmed as an actual bug?

Lunaretic commented 1 month ago

This may be an issue specifically with body meshes. The default body meshes have some of their parts in pretty weird UV quads for not perceivable reason, and Bibo+ actually has their body model in the wrong quad in DT currently. (It doesn't matter in game b/c they use Wrap addressing mode on the material)

Check if it's still doing it on some default actual armor piece/not skin. If it's still giving you problems though I'm not really sure how much we can do. We're exporting models in the correct UV orientation/space currently.

Elypha commented 1 month ago

ah yes! tried a DT gear model exported from TT and the projection worked well

screenshot ![2024-07-27_11-20-58_758](https://github.com/user-attachments/assets/dc0da4c4-490f-4454-ae8b-b3452100cd3b)

so it seems like the problem you mentioned tho I don't know much about the technical details x