Closed Baplar closed 1 month ago
After checking further, v3.0.8.4 seems to have a different issue, with the bone hierarchy being partly flattened. This was probably addressed in v3.0.8.5, with the side effect described in this issue.
After yet further testing, the portable version of 3.0.8.5 seems fine...!
So it might be related to some old settings in my installed instance, maybe an update did not clean something? I’ll try uninstalling and reinstalling 3.0.8.5 from scratch, and see if this starts working again.
Okay, uninstalling and reinstalling from scratch solved the issue.
Should I close this ticket, or leave it open to investigate why an upgrade may have caused this to happen?
it happened because the skeletons folder had old skels in it and/or export full skeletons was unchecked.
Expected behavior?
Until recently, the exported FBX models generated by my system install of TexTools contained all vertex groups, especially in the face models, allowing for controlling all parts of the face by posing all the bones. I just re-tested it by downloading version v3.0.8.4, it works as intended.
Actual behavior?
After updaing to version v3.0.8.5, only a handful of vertex groups are exported. Because of this, most bones no longer affect the movement of the vertices that they should correspond to, resulting in broken animations.
Steps to reproduce the problem
Note: the following only happened on a system install, this may not be reproducible everywhere.
Error messages?
No error or warning suggesting that something went wrong during the export
What aspect of FFXIV TexTools were you using, and what Item were you interacting with?
Component: FBX exporter (I have no idea if the problem is in the exporter itself or further up the pipeline) Item: Elezen Male Face 2
Workaround
Uninstalling and reinstalling seemed to solve the issue. Running the portable zip build also works.
Has this has been confirmed as an actual bug?