Helps expose UV errors before making it all the way in to the game.
Assumption is made that the mode of the first texture in a material will relevant in determining which mode to use for the actual render preview.
I looked at a lot of faces, monsters and equipment which all primarily use Mirror mode for all textures except Index, and I didn't see any visual defects caused by this.
I think ideally this logic would use a priority like Diffuse > Specular/Mask > other. A lot of equipment has Normal as its first texture.
Helps expose UV errors before making it all the way in to the game.
Assumption is made that the mode of the first texture in a material will relevant in determining which mode to use for the actual render preview.
I looked at a lot of faces, monsters and equipment which all primarily use Mirror mode for all textures except Index, and I didn't see any visual defects caused by this.
I think ideally this logic would use a priority like Diffuse > Specular/Mask > other. A lot of equipment has Normal as its first texture.