Closed dburr closed 9 years ago
For the Simulator, you'll need to rename TextExpander.framework.fat to TextExpander.framework and use that. The TextExpander.framework includes armv7 and arm64 and Bitcode for each. If we also include x86, the linker will strip Bitcode from your entire built result with no warning.
I suppose that makes sense, but I will say it's fairly inconvenient that the default case prevents my app from running in the simulator. (Especially when using Cocoapods, where I can't easily mess with the files.) Or am I missing something here?
If we have Bitcode disabled, is there any harm in including the .fat version for production/app store? I ask mainly because I know I'll forget to rename it back at some point.
What @youens said...this seems really inconvenient.
Just tried building with the TextExpander SDK 3.5.4. I can build and run on an actual device but not the simulator. I get the following error when attempting to run on the simulator:
Am I doing something wrong?