I have included the Pod Texture in my xcode project. I am getting errors for one file in the module but not others. I get unresolved references to types and classes. But I don't get this in other files in Texture. And these are ussages from the same file referencing the Texture module. I have Import AsyncDisplayKit at the top of the file and it does not help.
What is driving me nuts is that all references are being found except the ASVideo Classes and types.
Is there file level control somewhere in Xcocde for Pod inclusion?
In the following code:
ASVideoPlayerNodeDelegate => Cannot find Type ASVideoPlayerNodeDelegate in scope
ASVideowPlayerNode => Cannot Find Type ASVideoPlayerNode in scope
ASVideoPlayerNode => Cannot find ASVideoPlayerNode in scope
Yet I get no compileer error on AVAsset which is in a different file in the same module (Texture)
mport UIKit
import AsyncDisplayKit
class GalleryVideoCollectionCell: UICollectionViewCell,ASVideoPlayerNodeDelegate{ <= Cannot find in scope
var videoView : ASVideoPlayerNode! <= Cannot find in scope
override init(frame: CGRect) {
super.init(frame: frame)
videoView = ASVideoPlayerNode() <= Cannot find in scope
videoView.frame = self.bounds
videoView.controlsDisabled = false
videoView.shouldAutoPlay = false
videoView.delegate = self
self.contentView.addSubview(videoView.view)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
func configureVideo(url : String){
if let temp = URL(string: url){
videoView.asset = AVAsset(url: temp) <= This is ok
videoView.shouldAutoPlay = false
}
}
override func layoutSubviews() {
super.layoutSubviews()
self.videoView.frame = self.bounds
}
I have included the Pod Texture in my xcode project. I am getting errors for one file in the module but not others. I get unresolved references to types and classes. But I don't get this in other files in Texture. And these are ussages from the same file referencing the Texture module. I have Import AsyncDisplayKit at the top of the file and it does not help.
What is driving me nuts is that all references are being found except the ASVideo Classes and types.
Is there file level control somewhere in Xcocde for Pod inclusion?
In the following code: ASVideoPlayerNodeDelegate => Cannot find Type ASVideoPlayerNodeDelegate in scope ASVideowPlayerNode => Cannot Find Type ASVideoPlayerNode in scope ASVideoPlayerNode => Cannot find ASVideoPlayerNode in scope
Yet I get no compileer error on AVAsset which is in a different file in the same module (Texture)
mport UIKit import AsyncDisplayKit
class GalleryVideoCollectionCell: UICollectionViewCell,ASVideoPlayerNodeDelegate{ <= Cannot find in scope
}