Closed rahulvyas closed 2 years ago
Hey @rahulvyas, I tried building the project as well as installing it into another project locally with cocoa pods on my M1 Mac and everything seemed to work fine. Did you have a sample app you could provide that reproduces this issue?
Hey @rahulvyas, I tried building the project as well as installing it into another project locally with cocoa pods on my M1 Mac and everything seemed to work fine. Did you have a sample app you could provide that reproduces this issue?
Thanks for your reply. I was able to fix the issue on my machine. Closing the issue.
@rahulvyas anything in particular you did to get it to compile. I'm facing similar issues.
@rahulvyas anything in particular you did to get it to compile. I'm facing similar issues.
I did pod deintegrate. and used these 2 commands
Try these and let me know if it works. Otherwise, add me over skype and I'll see what I can do. My skype id - imrahulvyas@gmail.com
Thanks for the response @rahulvyas Interestingly, I think those gems are related to rosetta and aren't aren't necessary. As least I've got it working without them
What it took for me was converting ASDimensionMake(CGFloat)
into ASDimension(unit: .points, value: CGFloat)
It was complaining about an issue with the optimisations done at release. Debug builds were always fine.
Thanks for the response @rahulvyas Interestingly, I think those gems are related to rosetta and aren't aren't necessary. As least I've got it working without them
What it took for me was converting
ASDimensionMake(CGFloat)
intoASDimension(unit: .points, value: CGFloat)
It was complaining about an issue with the optimisations done at release. Debug builds were always fine.
Great
I have recently upgraded to M1 Macbook and now I'm having errors when building my project.
Does anyone know how to fix this?