Open swedneck opened 2 years ago
For example sacks from Supplementaries only have 9 slots, but show up with many more that cannot be interacted with in the crafting station.
(i also use TinyInv to remove my personal inventory slots, though i doubt that's relevant to this.)
If it's picking those slots up, they do exist, but aren't normally accessible within that mod, I'll have to filter them out.
For example sacks from Supplementaries only have 9 slots, but show up with many more that cannot be interacted with in the crafting station.
(i also use TinyInv to remove my personal inventory slots, though i doubt that's relevant to this.)