Th3Ya0vi / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Mesh LODs #118

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Add LODs to most of the meshes we use. This will give better FPS and 
(hopefully) make the objects still look the same.

Material LOD could also be possible (e.g. disable expensive stuff like normal 
maps from distance or when rendering with cubemap camera)

Another reason is network play. I could imagine having online races with 8 cars 
or so. Introducing a LOD at least for the cars will be crucial for this.

Original issue reported on code.google.com by scrawl...@gmail.com on 28 Nov 2011 at 8:26

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
Would be good to have this. Seems to me like a lot of work though.

Original comment by Cry...@gmail.com on 17 Dec 2011 at 9:11

GoogleCodeExporter commented 8 years ago
This is crucial for objects on track (static, dynamic). But Ogre has mesh LODs 
switching for distance, so its not a big issue.

Original comment by Cry...@gmail.com on 4 Mar 2012 at 7:38

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
Done for dynamic objects by scrawl.

Original comment by Cry...@gmail.com on 18 Apr 2012 at 7:52

GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 29 Apr 2012 at 4:47

GoogleCodeExporter commented 8 years ago
Old, closing.
Need to reexport .mesh-es with LOD options.
But there arent that many objects on tracks.

Original comment by Cry...@gmail.com on 3 Apr 2013 at 6:15