Th3Ya0vi / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Objects (dynamic, static) #136

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
1. Static objects (meshes) on track - houses, concrete constructions, etc.
Anything with .mesh that can be inserted (moved and rotated in editor). 
Probably separate mesh for bullet static collision, need to get btOgre working 
with this.

2. Dynamic objects - barrels, boxes, canisters, signs, tire stocks, etc.
Can be hit with car and bounce around the scene in game.
Require bullet simulation and pos/rot updating in code. Barrels and boxes 
models are on opengameart.
I want to use simple shapes only (box,sphere,cylinder,convex or few of them), 
so something like trees/collsions.xml is needed but better and more flexible.

Original issue reported on code.google.com by Cry...@gmail.com on 5 Feb 2012 at 6:18

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 9 Feb 2012 at 10:30