Th3Ya0vi / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Graphs, tire vis #139

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Something I want to do since the beginning.

Nice graphs for main car variables (tire, suspension, and a lot more),
something like this: http://g1.idg.pl/ftp/gry/xmr_7.jpg

And editing all car parameters during drive, with no reloading required. 
Everything auto updated, as fast as possible.
This is required for better simulation of car/tires.

Original issue reported on code.google.com by Cry...@gmail.com on 9 Feb 2012 at 10:49

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
Graphs are working. And can be filled from 2nd thread too.
Still basic, but already useful.

Original comment by Cry...@gmail.com on 1 May 2012 at 6:30

GoogleCodeExporter commented 8 years ago
Graphs are very usefull. Have some grid and title text. Can be also used to 
output text debug.
Don't yet have setting ranges or auto range.
Editing tires is done, wip, but works.
Still a lot of work to get the rest editable and in Gui.

Original comment by Cry...@gmail.com on 6 May 2012 at 8:54

GoogleCodeExporter commented 8 years ago
Still big todo's:
Torque curve and gear ratios editing.

Tire friction circles, a must have visualization :)
http://www.youtube.com/watch?v=OAiX5XsLSk8

Original comment by Cry...@gmail.com on 1 Jul 2012 at 7:37

GoogleCodeExporter commented 8 years ago
I've made the .car file editing in game as text (so you can edit everything).
Alt-Z to show/hide. Alt-Shift-Z to save and reload game.

Still need to save in user dir. Naming presets would be cool (if you make many).
And separating tire params to .tire files so graph tire edit would be for tires 
and car edit for car, saving tires with other key or gui button (need presets 
also here).

Original comment by Cry...@gmail.com on 16 Nov 2012 at 1:03

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
This way also editing collisions.xml would be good (for trees, rocks) much 
faster to fit them.

Original comment by Cry...@gmail.com on 16 Nov 2012 at 1:05

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
Needed new graphs for: Clutch, and Differentials.
Gui list with graph names, not a slider.

Original comment by Cry...@gmail.com on 17 Dec 2012 at 10:28

GoogleCodeExporter commented 8 years ago
Done above (13).
I guess only left is
- graphs range, auto grid lines with text values, auto range
- tire forces visualization (friction circles)

Original comment by Cry...@gmail.com on 22 Dec 2012 at 10:58

GoogleCodeExporter commented 8 years ago
And we have car performance test in game (realtime, need to wait).
Pick track Test10-FlatPerf, Ctrl-F5 to start, at end it will show results.
Will use it for game car info, and tweaking engine torque.

Original comment by Cry...@gmail.com on 22 Dec 2012 at 11:02

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
circles done, but they don't show slip yet
graph range would be nice but it's idle priority
closing.

Original comment by Cry...@gmail.com on 11 Sep 2013 at 5:13