Th3Ya0vi / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Crash to desktop during track load #144

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Loading the game and trying to play any level

What is the expected output? What do you see instead?

I expect the game to work. Instead, it gets part of the way into loading the 
level and then crashes to desktop.

Running from a terminal I found this error but there may have been others, I 
have attached logs:

OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture 
sky_photo6.jpg face 0 mipmap 0. Probably, the GL driver refused to create the 
texture.

What version are you using? On what operating system?

Version 1.4 on Xubuntu 11.10 Oneiric 64-Bit

Please provide any additional information below.

Using Radeon 9600XT Graphics card with default Gallium 0.4 (according to 
glxinfo) driver that comes with the OS.

Original issue reported on code.google.com by Tda7000 on 4 Mar 2012 at 9:19

Attachments:

GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 5 Mar 2012 at 6:19

GoogleCodeExporter commented 8 years ago
Looks for me like a GPU below hardware reqs. And either cant create 4k texture, 
or run out of memory. Editor works ?
Use tex_size = 0 in [ graph_detail ] in game.cfg.
Or try game.cfg settings from issue #132 (minimal settings).

Original comment by Cry...@gmail.com on 5 Mar 2012 at 6:42

GoogleCodeExporter commented 8 years ago
So, any news on this ?

Original comment by Cry...@gmail.com on 8 Mar 2012 at 7:03

GoogleCodeExporter commented 8 years ago
OK this GPU is really old (2004), it has only Pixel Shader 2.0 (we need 3.0)
even if you start you'll get like 10 fps and really poor graphics.

Original comment by Cry...@gmail.com on 8 Mar 2012 at 7:06