Th3Ya0vi / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Tracks list, user xml #165

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
No idea if it is possible.
1. But they load really slow, give lag, up/down keys sometimes get stuck 
(repeat after key release). We need to do sth about it.

Those are 3 quite big textues (view.jpg, road.png, terrain.jpg).
2. We could have 2, much smaller, which would load first (to be fast) and the 
other current would load after as a high quality with delay.

3. I also want to make the 3rd view for tracks list - image thumbs, grid with 
small images (also to see more at once), with maybe small track name text below.

Original issue reported on code.google.com by Cry...@gmail.com on 17 Jun 2012 at 8:10

GoogleCodeExporter commented 8 years ago
I've added unloadResourceGroup before each previews load, now it doesn't run 
out of memory (looks like those previews weren't released).
Load on thread kind of worked, but somehow it crashed with unloadResourceGroup 
in any place, so I'm dropping thread, it's better to be stable. Point 2. would 
be faster.

Original comment by Cry...@gmail.com on 18 Jul 2012 at 5:23

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
4. A view with more stats, e.g. score, last driven on (date), driven laps, user 
rating, score set on (date) etc.
Need to either add next view type, or try to make track stats collapsible and 
rework the always crowded tracks tab.

Original comment by Cry...@gmail.com on 3 Apr 2013 at 6:39

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
5. Filtering by rating (hide below value) and user rating.

Original comment by Cry...@gmail.com on 27 Aug 2013 at 8:39

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
6. Try to make the goddamn/bloody track image previews never crashing and easy 
to use.
The idea is to make just 1 RTT (or use Ogre Canvas?) used in all places on Gui.
Loaded in frameStart (lock texture, fill) only in 1 place in code.
Get rid of the resources horror, load file directly from disk, Ogre load from 
memory.
Maybe also try using 2nd thread for loading, if it works, could be much faster 
to browse tracks.

links with code for it:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Loading+Image+from+Disk
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Creating+dynamic+textures&str
ucture=Cookbook
https://bitbucket.org/jacmoe/ogreassimp/src/ea66c25b10a4926eedb43995eed6459f4ba9
3cc3/src/AssimpLoader.cpp

Original comment by Cry...@gmail.com on 3 Oct 2013 at 2:55

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
Done 6. (without thread) in PreviewTex.cpp

Original comment by Cry...@gmail.com on 1 Nov 2013 at 11:46

GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 12 Nov 2013 at 11:40