Th3Ya0vi / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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New Material Factory #167

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Already started by scawl.
What I mostly look forward from it is, to have materials blending from other 
materials, needed for issue 87: car dirt/damage, and issue 166: road material 
blend.

Original issue reported on code.google.com by Cry...@gmail.com on 17 Jun 2012 at 8:34

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 1 Jul 2012 at 6:38

GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 23 Jul 2012 at 10:49

GoogleCodeExporter commented 8 years ago
still left:
 - terrain composite map
 - grass animation
 - MRT & soft particles
 - water
 - add GUI for shader mode & toggle shaders on/off
 - restore the gui graphics settings that used materialFactory and are currently commented out

Original comment by scrawl...@gmail.com on 31 Jul 2012 at 6:58

GoogleCodeExporter commented 8 years ago
Works in branch, only few details left to do (before merge to master):
- grass color map (for whole terrain color variations)
- pipe wall needs to be 2 sided
- water doesn't receive shadow
- tweak all water and mud params (my todo)
- car glass always visible from water ?
- make gui chk to disable triplanar terrain (for older gpus)

Original comment by Cry...@gmail.com on 19 Sep 2012 at 6:30

GoogleCodeExporter commented 8 years ago
ok chk for triplanar is badly needed eg. on F12-HighPeaks it drops fps from 75 
to 48. And disabling triplanar restores 75 fps.
Would be good if only some layers had triplanar, grass will never need it, and 
other layers with low ter angle too.

Original comment by Cry...@gmail.com on 28 Sep 2012 at 5:02

GoogleCodeExporter commented 8 years ago
And missing stuff in editor:
- road selected materials (add 1 additive blue color pass), will be useful for 
objects too
- water animation
- fluids in minimap, no reflection, no alpha border

Original comment by Cry...@gmail.com on 30 Sep 2012 at 6:33

GoogleCodeExporter commented 8 years ago
- GetMaterialsFromDef("road.matdef"); replace with .mat

Original comment by Cry...@gmail.com on 30 Sep 2012 at 9:37

GoogleCodeExporter commented 8 years ago
- change grass texture to clamp? has this edge at top where it should be 
transparent

Original comment by Cry...@gmail.com on 30 Sep 2012 at 12:26

GoogleCodeExporter commented 8 years ago
ok lot done, now only smaller stuff left:
- water shader for no refl/no refra (my todo)
- water doesn't receive shadow
- change grass texture to clamp? (edge at top)
- fluids in editor minimap, disable reflection

Original comment by Cry...@gmail.com on 2 Oct 2012 at 1:19

GoogleCodeExporter commented 8 years ago
Merged into master.

Original comment by Cry...@gmail.com on 2 Oct 2012 at 3:12

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
all done.

Original comment by Cry...@gmail.com on 4 Oct 2012 at 2:35

GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 3 Apr 2013 at 5:34

GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 14 Jul 2013 at 7:35