Closed GoogleCodeExporter closed 8 years ago
For reference, input problems were in: issue 147, issue 173, issue 185, issue
113.
Original comment by Cry...@gmail.com
on 20 Nov 2012 at 5:54
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SDL 2.0 has forcefeedback for both linux and windows.
http://wiki.libsdl.org/moin.cgi/CategoryForceFeedback
MyGUI should be easy. Problem is with connecting SDL with OGRE:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Using+SDL+Input
If SDL can be inited just for input without window that would be great if not
it will be problematic, or maybe just use SDL for joysticks ?
Original comment by Cry...@gmail.com
on 23 Nov 2012 at 4:26
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OK, the plan is simple.
- Leave OIS for keyboard, mouse and Gui input.
- Use SDL2 for joysticks only (gamepads, wheel etc). Without event loop, get
direct data from them.
- Throw out OISB binding, use a simple .cfg file. Rewrite code for that.
- Make sure that MyGui doesn't throw any exceptions on caption set from utf8,
or just use english.
- Check multiple devices.
- Later add force feedback (SDL_HapticOpenFromJoystick and const force effect).
Original comment by Cry...@gmail.com
on 26 Apr 2013 at 1:21
Very useful link, see bottom, under Other Input Systems:
http://www.ogre3d.org/tikiwiki/Basic+Tutorial+5
Also SDL doc:
http://www.libsdl.org/tmp/SDL-1.3-docs/SDL__joystick_8h.html
http://www.libsdl.org/tmp/SDL-1.3-docs/SDL__haptic_8h.html
Original comment by Cry...@gmail.com
on 26 Apr 2013 at 1:25
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Original comment by Cry...@gmail.com
on 17 Jul 2013 at 6:42
Original comment by Cry...@gmail.com
on 20 Jul 2013 at 7:28
OIS, OISB have been thrown out and replaced with SDL2. Remaining to-do list:
- Test multiple joysticks
- Add inverse checkbox for JS axis
- Cosmetic gui changes
Original comment by scrawl...@gmail.com
on 26 Jul 2013 at 5:10
- Editor using SDL2
Original comment by Cry...@gmail.com
on 26 Jul 2013 at 8:41
Ok now only
- Test multiple joysticks
- Bind 1 axis to throttle and brake (IIRC it was needed for controllers)
Original comment by Cry...@gmail.com
on 28 Jul 2013 at 7:43
- Test multiple joysticks (wasnt possbile, for later)
- Bind 1 axis (seems not needed, controllers have 2 axes)
OK all done by scrawl. Now on master.
For info we now use OICS for binding.
Now OIS and OISB are not used (and not needed).
Original comment by Cry...@gmail.com
on 28 Jul 2013 at 6:31
Original issue reported on code.google.com by
Cry...@gmail.com
on 20 Nov 2012 at 5:26